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Everyday Math for Parents! |
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Everyday Math Activities
at Oak Haven!
Dominoes
Fact
Triangles
Frames and Arrows Diagrams
Function Machines
Name Collection Boxes
Number
Grids
Unit
Boxes
Dominoes
Double-nine dominoes, which extend the range of numbers
children use in working with dice, are a wonderful
concrete model of the addition/subtraction facts through
9 + 9. Dominoes help children visualize facts and
develop an understanding of the meaning of addition and
subtraction and the relationship between the two
operations. The domino example shows one side with three
dots and the other with eight. Your child thinks of the
three numbers associated with the domino, (the two and
the five are the addends, and the seven is the sum).
Your child can then use dominoes to learn and practice a
variety of concepts and skills.
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The three numbers on most dominoes can be used to write
two addition facts and two subtraction facts. Such a
collection of related facts is called a Fact Family.
Dominoes can be used in a variety of ways to build early
number concepts such as:
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Fact Triangles
Your child will also practice fact mastery through the
use of triangle fact cards. A triangle fact is pictured
here. Fact triangles are a more effective device for
memorizing the facts than ordinary flashcards because of
their emphasis on fact families. Three numbers involved
in an addition fact are placed on the corners of the
fact triangle. The sum (answer) is at the top, under the
asterisk (*).
You cover one of the corners of the triangle. Your child
gives an addition or subtraction fact that uses the
number you are concealing.
For example, in the covered fact triangle pictured, your
child would say either “4 + 3 = 7” or “7 - 3 = 4.”
Similar fact triangle cards are used for multiplication
and division.
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Frames-and-Arrows Diagrams:
Frames-and-Arrows diagrams consist of “frames”
(rectangles, squares, circles or other shapes) connected
by arrows to show the path for moving from one frame to
another. Each frame contains a number in the sequence;
each arrow represents a rule that determines what number
goes in the next frame. Frames-and-Arrows diagrams are
also called chains. Example a is a Frames-and-Arrows
diagram for the rule “Add 1.” |
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In Frames-and-Arrows problems, some of the information
has been left out of the diagram. Children solve the
problem by supplying the missing information. Here are a
few sample problems.
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Function Machines
Function machines such as the one below help students
visualize how a rule associates each input value with an
output value. The activity for organizing this concept
development is called What’s My Rule? |

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What’s My Rule? games begin in Kindergarten. The first
type are attribute or rule activities that determine
whether or not children belong to a specified group. For
example, children with Velcro™ shoe closures belong to
the group, while children with laces, buckles, and so
forth, do not.
This idea is extended to include numbers and rules for
determining which numbers belong to specific sets of
numbers, for example, odd numbers, even numbers,
one-digit numbers, numbers with zero in the ones place,
and so on. This idea evolves further to incorporate sets
of number pairs in which the numbers in -each pair are
related to each other according to the same rule. The
connections between input, output, and the rule can be
represented by a function machine and pairings are
displayed in a table of values.
In a What’s My Rule? problem, two of the three parts
(input, output, and rule) are known. The goal is to find
the unknown part. There are three types of What’s My
Rule? problems.
You can combine more than one type of problem in a
single table. For instance, you could give the table in
example b above but give the input value 26 and replace
the 20 with a blank. If you give enough input and output
clues, children can fill in blanks as well as figure out
the rule, as in Example d.
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Name-Collection Boxes
Name-Collection Boxes are used to help students manage
equivalent names for numbers. These devices offer a
simple way for students to experience the notion that
numbers can be expressed in many different ways.
In K - 3 a Name-Collection Box diagram is an open-top
box with a label attached to it. The name on the label
identifies the number whose names are collected in the
box. For example, the box shown here is a 16-box, a
Name-Collection Box for the number 16.
Names can include sums, differences, products,
quotients, the results of combining several operations,
words in English or other languages, tally marks,
arrays, Roman numerals, and so on.
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Number Grids
A number grid consists of rows of boxes, ten to each
row, containing a set of consecutive whole numbers.
Students are introduced to the number grid below for 0
to 110 in First Grade Everyday Mathematics.
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0 |
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1 |
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104 |
105 |
106 |
107 |
108 |
109 |
110 |
The grid lends itself to a number of activities that
reinforce place-value concepts. By exploring the
patterns in the digits in rows and columns, children
discover that for any number on the number grid, the
number that is:
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• 1 more is 1 square to its right; |
• 10 more is 1 square down; |
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• 1 less is 1 square to its left; |
• 10 less is 1 square up. |
Stated another way, as you move from left to right in
any one row, the ones digit increases by 1 while the
tens digit remains unchanged. As you move down any one
column, the tens digit increases by 1 while the ones
digit remains unchanged. This is true not only for the
numbers in the 100-grid, but for any 10-across number
grid consisting of a set of consecutive whole numbers. |
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Children practice these place-value concepts by solving
number-grid puzzles. These are pieces of a number grid
in which some, but not all, of the numbers are missing.
For example, in this puzzle, the missing numbers are 356
and 358.
Number grids can also be used to explore number patterns
that are not necessarily related to base-10 concepts.
For example, children can color the appropriate boxes as
they count by 2s. If they start with 0, they will color
the even numbers; if they start with 1, the odd numbers.
If they count by 5s, starting at 0, they will color the
boxes containing numbers with 0 and 5 in the ones place |
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Number grids are also useful as an aid for finding the
difference between two numbers. For example, to find the
difference between 84 and 37, you could start at 37,
count the number of tens going down to 77 (4 tens, or
40), and then count the ones going from 77 to 84 (7 ones
or 7). The difference between 84 and 37 is, thus, 4 tens
and 7 ones, or 47. This difference is sometimes referred
to as the distance between the points 37 and 84 on a
number line (or grid).
Number grids may also be extended to negative numbers.
This is especially useful when illustrating the order of
negative numbers or as an aid for finding differences.
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Unit Boxes
Children are helped in their symbolic thinking if they
think of numbers as quantities or measurements of real
objects. For this reason, encourage children to attach
appropriate labels or units of measure such as cents or
feet to the numbers with which they are working.
Because labeling each number can become tedious,
Everyday Mathematics suggests that you and the children
use unit boxes for addition and subtraction problems.
These rectangular boxes can be displayed beside the
problem or at the top of a page of problems. Unit boxes
contain the labels or units of measure used in the
problem(s).
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